A pastoral fantasy tabletop RPG about traveling animal-folk and the way they change with the seasons.
Latest Updates from Our Project:
Postscript — The New Year Update
over 2 years ago
– Wed, Mar 16, 2022 at 04:59:42 PM
It's early early spring here in the Hudson Valley, with warm days that melt away the snow from the night before. I've acquired a rocking chair, and I'm writing this update while looking out the window at the rolling river outside. The unofficial astronomer Arc Of The Year (a Twitter account that updates periodically to reflect the Wanderhome calendar) has informed me this week is the New Year, as Snowblanket comes to an end and Tillsoil struggles to burst forth from the ground. It feels like a new year.
I figured, since I'm busy preparing for our next big crowdfunding project and I have a deep nostalgia for writing Wanderhome backer updates, I would write an update here letting you know some of the stuff that's been going on now that the book is out there, and the special gifts we're offering you (yes, you specifically) in our next crowdfunding campaign.
Yazeba's Bed & Breakfast
Our next project is Yazeba's Bed & Breakfast, which I know I've mentioned a few times in updates before. It's a slice-of-life tabletop RPG that uses stickers to tell the story of a found family in a magical home. It's a lot like Foster's Home For Imaginary Friends, Howl's Moving Castle, or that book you read as a kid which you can only barely remember. It's nostalgic and delightful and the whole team has poured their heart and soul into it and I'm so thrilled to share it with all of you.
If you want a sense of what Yazeba's Bed & Breakfast is like, I strongly encourage you to check out the podcast series hosted by award-winning podcaster Jeff Stormer, where a ton of incredibly talented folks are playing the game for your enjoyment. The first episode is out now, featuring Aaron Catano-Saez, Kate Nyx, and Brennan Lee Mulligan!
We're launching Yazeba's Bed & Breakfast on Indiegogo on March 22nd!Here's an article about why we chose Indiegogo over Kickstarter, and our logic for making that difficult choice. I know a new platform might be really tricky for a lot of you, but we're offering our support on making the leap to join us. Here's how!
Free Exclusive Pin
We're working with Backerkit to do a special promotion, just for all of you who previously backed Wanderhome. We commissioned Jennie Lindberg (aka. Fairydropart, who did the iconic parade of small and forgotten gods) to create a special pin just for folks who backed Wanderhome and Yazeba's Bed & Breakfast, depicting Gertrude (the main character of Yazeba's Bed & Breakfast) wearing a mushroom hat and cute dress.
The Possum Creek Campsite
We have an official public Discord now! We do movie nights and people play games and we do all sorts of hangouts there. There's custom emojis by the talented Polychromatic! There's some hidden channels! It's a wonderful time.
The day before the Yazeba's Bed & Breakfast launch, we're going to be doing a movie night where folks are going to hang out and watch some movies together.
The day of launch, we'll be doing a huge Q&A / hangout where (among other things) team members from Indiegogo will be present to help answer questions and deal with tech support issues when it comes to moving from Kickstarter to Indiegogo.
Wow, that's a big question isn't it! It's weird how these projects take on such a life of their own, beyond you or me or this whole Kickstarter. But let me do my best to talk about some of the stuff going on with Wanderhome specifically that you, faithful reader, might enjoy hearing about. After all — this was only ever just the beginning of our journey.
First off, I'm really excited to say that Wanderhome has been nominated for two really prestigious awards — the Gayming Award for Best LGBT Tabletop Game and the Nebula Award for Game Writing. These are both huge honors and I still cannot process that we've been nominated. We're right up against some truly outstanding games, and even just being on this list is an unexpected joy.
A Quick Note On Missing Packages
If you were expecting Wanderhome content and it still hasn't gotten to you, uh oh! That means something's really gone wrong! Please email us at [email protected] and we'll do our best to help you. We might not have everything in stock that we had previously but we can see what we can do.
Patreon Content
Over on the Possum Creek Patreon, I've also been posting some Wanderhome ideas I'm sketching out as I daydream about what could come next. I have piles and piles of notes, so these are really just excerpts and rough drafts, but they're really cool and if you're interested in supporting the Patreon they might be really up your alley.
There is also, as to be expected, a ton of amazing third-party content for Wanderhome. Here are some of my favorites, but I encourage you to check out the entire list on Itch.io (as maintained by TM)
I Regret To Inform You, A Kith Has Been Slain is a hilarious and fascinating mini-expansion to Wanderhome by Che, providing rules and framework for investigating a murder mystery during your game. While that might not be your cup of tea, I think it's amazing.
Further Misfits And Tourists by Aaron King is a collection of new playbooks about fallen stars, gods, cartographers, and whales. It's a blast and I'm hyped to see it make it to people's tables.
Your Care Is ... by Jo Winter and Kyle Tam is another collection of playbooks with a more down-to-earth touch, including stargazers, gravediggers, almanacks and trailblazers. It is also currently in a TTRPG bundle supporting trans rights in Texas (Wanderhome's also in here, along with 500 other amazing games)
So Many Words, Such Little Time
There's so much more I'd love to say, but the sun is setting and I have to get preparations ready for the new year. Over at the Campsite, people are celebrating the Haethian New Year with a week of activities leading up to a movie night on Thursday (movie to be determined). It's been two years since I wrote Wanderhome, and even though I feel like a different person, I remember the spark in my eyes when I breath in and know — the road is a river that carries me home.
Thanks for reading, and I'll catch you later.
Jay
It's hard to say goodbye — Firetop
about 3 years ago
– Sun, Oct 17, 2021 at 07:30:35 PM
Hi everyone, Jay here.
This year, Firetop is subtle and violent in equal measures. The leaves cling to their green for as long as they can, until in an instant they flush red, then brown, then fall to the ground. The air is flushed with chill and when I step outside it finds its way into my lungs, around my bones, through my heart. It's cold in a beautiful way, the sort of way I'm sure I'll be sick of by the time Grasping clutches me, but for now I am grateful for the cold.
The Autumn months is a beautiful time to say goodbye, and welcome something new.
This is gonna be the last Wanderhome kickstarter update.
Wanderhome Is Real
I keep sitting in my office staring at the small stack of hardcovers and poking them to make sure they're like ... actually there. Wanderhome is real?! It happened?!? The book is so beautiful?! But one of the weirdest parts of finishing a Kickstarter is that the work has just begun. The book is real, but the process for selling that book and bringing it into the world is a much more involved one.
For the past few weeks I've been hitting up local libraries and bookstores to help get copies of Wanderhome into their hands. It's important to me that we find ways to integrate Possum Creek back into our local community, even though we're a very online business. It's all a bit nervewracking, especially in the middle of a pandemic, but I've been really enjoying the chance to meet some really wonderful local booksellers.
We've also been working hard to add new merchandise to our storefront!
All of these (and even more merchandise, including blankets, notebooks, and camping mugs) are all available on the Possum Creek Games storefront here. All sales of merchandise on our store gives a cut back to the artist. We're going to keep expanding our merchandise, so keep an eye out for new products there.
Wanderhome With Brennan Lee Mulligan & The Oneshot Network
James D'Amato is lead by Adira Slattery alongside Brennan Lee Mulligan, Charu Patel, and Morgan Nuncio in a wonderful game of Wanderhome over at the Oneshot Network. This is a wonderful introduction to what it's like to play Wanderhome with a guide, and it joins a vast array of gorgeous APs and podcasts about the game. We worked with the Oneshot Network to help create these episodes, and we hope that it can serve as a good reference point for what it's like to play Wanderhome (and get your friends involved too!)
As the leaves fall from the trees, the small burrowing animals have to work doubletime to squirrel away enough for the harsh winter. I'm sending out the last check to cover shipping today, and with that the Wanderhome kickstarter, as such, will be over. Here's what's on the docket for the next year here:
We are currently running a Kickstarter for OurHaunt by Jamila R. Nedjadi. It's a cozy-creepy TTRPG about a found family of ghosts, and it's a really special and fascinating game! We're already at 400% and we're trying to raise enough for an extended print run and doubling everyone's pay. It is a beautiful fascinating game, and if you're a fan of Wanderhome's gameplay or themes you'll definitely enjoy this game as well.
Plenty of you have heard a lot about Yazeba's Bed & Breakfast, our next upcoming big release. Our team has been working on this game for 2 years now, and I'm so excited as it inches its way closer and closer to all of you. It's gonna be strange and fun, exciting and weird, and I think you'll all really love it. If you want a taste, the free playkit is already available, and you can check it out here.
If you want to continue to get notifications about what Possum Creek Games is up to, sign up for our newsletter here. We may have some longterm secret plans for a Wanderhome expansion, and we'll be talking about it more there. Also join the Patreon — I've already shared a couple things I've been tinkering with that are Wanderhome-related on there.
Wherever We Go, I'll Be Here
Now that we've made it past the product placement, it's time to actually talk about my feelings.
Wanderhome changed my life. Like, I know I'm a writer and thus at the far end of this parasocial dynamic everyone loves to cultivate, but I want to explain that like ... two years ago I was sleeping on couches and spiraling towards a very dead end. I'm a published author now, in a nice house with decent health care and my best friend safe from the difficulties of the world. You have all, in ways both big and small, transformed my life from something unsustainable to ... something with a future, and a future I'm excited to imagine. It's not gonna be easy from here on out. I still encounter challenges, I'm still healing, I'm still flawed. But at least now I can smile to myself and ask "is this really a bigger challenge than Wanderhome?"
I started writing Wanderhome on a rainy day in late March, just as the reality of lockdown had settled in. I never imagined what it would become (my first drafts were 1-2 pages), and I had no clue the way it would spark in so many people's imaginations. I am endlessly blown away by your enthusiasm and excitement.
I don't know how to write about the creative process for Wanderhome. Should I talk about waking up at 4am to watch the sunrise before sketching out playbooks for hours? Should I talk about pacing around my living room or calling a friend so I could talk them through (just one more time!) the flow of the seasons. Piles of pink paper covered in edits and re-edits, and nights staring at the ceiling and begging for something better than this.
It's been a long journey to get to this point. I've feasted at the tables of princes and driven the highways of the Hudson Valley late at night. I've been hurt and I've laughed so hard my sides ached.
And through all of it, Wanderhome has become real. It sits in my hands even now, a snapshot of my self from a time when I really needed to see my mind reflected.
Thank You Everyone
Gratitude is hard, not because it is not present, but instead because it is overflowing. I'm gonna take my best shot at it.
Thank you Grubby, for making Wanderhome. I wrote the words but you brought it to life. Even more, thank you for being my creative partner, business partner, partner-in-crime, confidant, and guide. There is nothing I can do to thank you enough, but having you by my side made this possible.
Thank you editors and consultants, for taking the spark of Wanderhome and tending to it so carefully. I gave you something strange and impossible, and you held it in your hands with such love. Thank you Kazumi, Luke, Jamila, Adira, Raina, Jeeyon, Riley, and Margo.
Thank you artists, all of you, for all your incredible perspectives. You each brought something new and beautiful and incredible to each illustration, from luna moths to slobbering gods. Thank you Letty for setting the tone and defining the visual language of Wanderhome. Thank you Sylvia for the beautiful covers that still take my breath away. Thank you Jennie, Nadhir, Conner, Geneva, Danny, Jo, Lauren, Choi, Sabii, Núria and Kimberli. A special thank you to Cam, who I am honored to have gotten the chance to work alongside before her passing. Please please help support her family here.
Thank you backers, in your thousands and thousands. You are a passionate voice of support and excitement that has kept me motivated throughout this entire process. A special thanks to everyone involved in the Haeth Grant, trouser_mouse and the unofficial Wanderhome Discord Server (that you can join here), and everyone reading this right now. I am touched by your care, and the energy and enthusiasm you bring to Wanderhome.
Thank you all my friends and family, who put up with my frenzied excitement, nervous breakdowns, and clumsy first playtests. Thank you mom and dad for being proud of me and cheering me on to all your friends. Thank you to all my friends who I met and lost over the past year. Thank you to all my friends who stood by my side and all my friends who didn't. Thank you to the couch-surfers, the late night drivers, the givers, and the people who have looked out for me and let me look out for them in turn. Thank you Margo, as well.
Thanks, everyone.
Goodbye
The road is a river that carries me home. I hold tight to it as it sings within me, louder than any storm yet calmer than any lullaby. Press your hands against mine, and you can feel this. My home, heavy in my heart and soft against my lips. Sometimes, when I feel the harsh gales pushing against me, I can stare out at the thin and tangled road ahead and forget what waits beyond.
But I trust the road. I trust the song. I trust that someday, I’ll cuddle up in my bedding beneath a canopy of trees, deep in the forest where the small and forgotten gods dance, and know that above all else: we are alive.
Our care has a warmth all of its own.
Secret Midnight Update
about 3 years ago
– Mon, Sep 20, 2021 at 04:07:44 AM
Shh everyone, be quiet. I've managed to step away from the Moon Dance (although oh, how beautiful it is! The fox twins are wearing white veils and their paws shift in lockstep by the flickering blue flames) to bring you a handful of secret midnight updates. Here they are:
Vote For Us In An Award
Tabletop Gaming Magazine is doing an award and Wanderhome is up for Best Indie RPG of 2021! We haven't won an award yet, and we think it would be really magical to snag one. Please check it out and give us a vote, if you would like.
Yazeba's Bed & Breakfast
While it’s hard to say whether there’s any one particular day that’s best for running away from home, if forced to choose, one would probably say the 15th of September would be as good a day as any. But on the other hand, to the mud-soaked and waterlogged girl stumbling through the woods, the fifteenth didn’t feel particularly good for anything whatsoever.
After all; it was her birthday, and nothing good had ever happened on it before.
In the rainy damp woods, full of rainy damp thoughts, the girl wove past a broken-down wooden gate in an old stone wall without even taking notice of either. She did notice the house beyond them, though, and might have hesitated a moment if not for a sudden peal of thunder. A little bell chimed as she stepped inside, boots stomping against the small welcome mat, ignoring all the signs on the front door except for the words Yazeba's Bed & Breakfast.
—
The Ashcan is now available — a free 70+ page PDF that lets you try out our next big release for free, right now. It's gonna be amazing, and now you can experiment right on the ground floor and see what all the fuss is about. Play it with your friends, and stay tuned for more playtesting resources.
Secret Bundles And Sales
Shhhhhhh, here's some special sales just for you, under the cold light of the moon. All of these sales are just for this weekend, and when Monday's light touches the east coast they will dissipate into mist.
Sleepaway is our award-winning horror TTRPG about a haunted summer camp and the community that cares for itself inside. It's a delightfully queer game with monsters and dreams and magical things, and Uncanny adds even more! Now you can get them both together just for this weekend.
Wickedness is our beautifully magical three-player TTRPG that uses a tarot deck to weave arcana into a wonderful story of three witches. The Flower Court is a political intrigue game about the decadent nobles of the Plastic Empire as they vie to romance / murder each other (often both at once). And Esoteric is ... well, I can't tell you. Check out all three of them and get free shipping in the USA.
We've taken all of our TTRPGs that aren't for sale on our website and slapped a healthy 50% off on them. Many of them are experimental, and weird, and unplayable, and very special indeed. Go through and maybe you'll find a hidden gem that changes what you think a TTRPG can be!
Merch Coming Soon
So we have some new merch plans but it turns out trying to add merchandise to our store while running a booth at a convention and taking care of our health is impossible, so we'll get merch going soon. We'll keep you updated!!
That's All For Now...
A rabbit with stars trapped in xyr fur has grabbed my arm and insists I come back for the final eulogy to a dying summer moon, and witness the birth of secrets I shall not name. I must return to the Moon Dance now, but I hope you enjoy these secret weekend deals, check out the ashcan, and vote for us in the awards! We really appreciate you and everything that you do. Next time we chat it will be fall, and the old blind mole beneath the apple tree says it will be a beautiful Firetop indeed.
— Jay
The Moon Dance — Stretch Goals Are Here!
about 3 years ago
– Tue, Sep 14, 2021 at 02:45:45 AM
Gateling came and went, and the season of Breathe has ended. The first leaves are turning in the Hudson Valley, marking the start of Firetop. By the time I get back, I expect the whole valley will be orange and red. Right now I am writing this update from a train traveling along the river to Philadelphia, where after spending a night at Grubby's place we'll be getting on a plane to Indianapolis the next day. It's the Moon Dance, the ending of the summer seasons and the embrace of the many long and cold months. But that doesn't mean Possum Creek Games has quieted down.
Gencon
Possum Creek Games is coming to Gencon in Indianapolis! This is our first time there and, while I wish it were under better circumstances, it's very exciting! We're going to be with Indie Press Revolutions in booth complex 1519 (see the map below) and we're going to be carrying copies of Wanderhome, Sleepaway, and Wickedness, along with a few zines, extra merchandise, and goodies. If you're masked, vaccinated, and staying safe, please come by and say hello! We'll be signing books and might even organize a PCG dinner meetup at some point in the week.
Digital Goodies
We are both going to Gencon this year for business reasons, but we're also disabled and know better than most that COVID can have real and serious impact. We also know this year a lot of people are staying away from Gencon due to health concerns of the ongoing pandemic. We really don't want to make people feel like they're missing out on something special or irreplaceable. While it would be good marketing to be like "this is a once in a lifetime chance, you must be here!" I ... don't think that's true.
Possum Creek Games will be at plenty of Gencons in the future, and we're going to be doing a bunch of digital-only treats all week to help folks who can't or are choosing not to attend in-person cons this year! Here is what we're planning to announce this week (dates subject to change, keep an eye on our Twitter account):
Monday, September 13: Hey, that's today! We're putting out the Stretch Goal packets, and we're going to have it completely free for everyone (backers and non-backers alike) until the end of September. More info in the next section.
Wednesday, September 15: We'll be revealing the Yazeba's Bed & Breakfast ashcan playkit. This free 70+ page document has everything you need to play our upcoming big release in oneshots or short campaigns, and if you're excited to see what else we have in store — this is the document to check out. Our concept artist Aster will also be streaming while he puts the finishing touches on the titular Yazeba herself, and you can tune in in the evening and give your thoughts and hang out with us!
Thursday, September 16: We'll be adding some of the extra merchandise we have from the Wanderhome Kickstarter up on our storefront. This includes misprinted soft enamel pins and any extra folders, along with our new merchandise options from Teelaunch. We're going to keep rolling out merchandise over the next several months, but we hope to have our first tastes of that this week!
All Weekend Long: We're going to be giving all the same bundle discounts that we're offering folks at Gencon to folks on our website, including a Sleepaway + Uncanny bundle, free shipping on certain orders, and maybe even special treats.
Stretch Goals
We're excited to be releasing the Wanderhome stretch goals in PDF form. This contains two PDFs — one for Jeeyon Shim's cookbook, and another with 9 extra playbooks and 18 extra natures for playing Wanderhome. Check out the Itch.io page to pick up your copy. This will be free through the end of September, but we will start charging for the whole packet after that — so be sure to claim your copy and download your PDF now.
“Far from home but on the way
we will while away the day,
to seek with myth and memory
the taste of how we used to be.”
Far From Home But On The Way is a beautifully written cookbook for the world of Wanderhome by award-winning designer Jeeyon Shim, illustrated by Gica Tam. It features more than a dozen recipes for various sweets, meals, soups and snacks that would probably be eaten by travelers on the road, in addition to history about that food and a few special games you can play with your friends within a game of Wanderhome.
Guest Natures & Playbooks contains nine new playbooks and eighteen new natures for Wanderhome, written by an incredible team of designers: Adira Slattery, JR Goldberg, Taylor LaBresh, Brandon O'Brien, Luke Jordan, Viditya Voleti, Jamila R. Nedjadi, Riley Rethal, and M Veselak.
We won't be doing a physical release at this time (as we've talked about in previous updates) although we will be potentially repeating some of these releases in an expansion in the future. We'll have more information about that later on.
Emails
We have a lot of emails in our inbox! Most of them are from all of you, with legitimate and important questions for us. We have done our best to get back to people, but Ruby and I are both only human (and disabled overwhelmed humans at that...) Know we are responding to you as quickly as possible, but that while we're both at Gencon emails are probably going to get even more backlogged. Please be patient with us! If you sent us a damaged book and are expecting a new one, or if there is an error with your order ... we will get to it as soon as we can.
That's All For Now
Whew, oh my goodness. The Wifi on this train is miserable, and I want to take some time and stare at the scenery as I go down the Hudson towards Philly. I'll see you at Gencon, or online, or in the future, or another day. Thank you for your support,
Jay & Ruby
Our Second Gateling Update: The Seasons Are So Long, And Yet So Fleeting...
about 3 years ago
– Wed, Sep 01, 2021 at 06:43:34 AM
Well, here we are again my friends. It was a year ago that the Kickstarter concluded, and I remember writing that update half-asleep on my couch, aware and yet unable to grasp how much things had changed. It's been a long year since the last Gateling, and in true Gateling fashion I know I am once again on the threshold of something new. Trying to write this update, I kept getting bogged down in memories. The stars are so beautiful at night, and yet I worry that when I look away they'll vanish, brief memories caught in the wind.
Oh well.
Wanderhome Shipping Updates
As I write this update, the last few packages ship out from the Nevada warehouse as fast as the post office can accept them. I wanted to give a few more updates on the state of things, including misprints, European customs, and stretch goals.
Misprints
Hey folks, I know a couple of you have gotten misprinted version of Wanderhome. I've gotten the emails, and I will reply to them soon! If you get a misprinted version of Wanderhome, please let us know and we can either send you a new copy or you can get a set amount in store credit. If you get the "misplaced embossed" misprint, be sure to hold onto those — they might be valuable someday! It's a cool printing error.
European Shipping
Hey everyone, I owe you a mea culpa on this. When we wrapped up Wanderhome, we promised EU-friendly shipping rates — and we had it all squared away, with a warehouse and everything. Things ... fell through. Brexit happened, and the EU changed their tariff laws in some kinda frustrating ways. Suddenly our "easy plans" fell apart, and we ended up paying way more for shipping to the EU, and a lot of you got hit with some nasty customs bills. We're deeply sorry that happened. I had hoped it wouldn't work out this way, but shifting EU regulations and UK nonsense screwed us over hardcore. Please reach out to us if the customs was too much for your finances to handle, and we can see what we can do to make it right by you.
Stretch Goal Zine
We've also gotten a few emails about a stretch goal zine we promised towards the start of the project. Unfortunately the creation of that zine got held back by delays, and as we talked about in a recent update, we are choosing instead to upload the zine digitally so everyone has access to it. The stretch goal authors will also be free to post their versions online with the art by Letty. We hope to get portions of the stretch goal zine (Jeeyon's recipes especially) in a physical form soon, but that turned out to not be this Kickstarter. I'm grateful you understand!
Possum Creek Games News
We are incredibly, overwhelmingly excited to announce the next adventure for Possum Creek Games. Our Haunt, from the genius mind of Jamila R. Nedjadi, is a GMless tabletop RPG about a group of ghosts making a home in a haunted house. It's built on the same Belonging Outside Belonging system as Wanderhome, and I'm super excited to get to play a part in making this project come to life. It's going to be a smaller project, so don't expect much of the bells and whistles that came with Wanderhome, but part of being a publishing company is that we're trying to put out a lot of different beautiful books, from our massive magnum opuses like Wanderhome to our smaller creations like OurHaunt!
We are also super excited to release two games bundled in one as part of our new release, Venture & Dungeon by Riley Rethal and Jay Dragon! These two GMless games, examinations of our complex relationships with games like Dungeons&Dragons, have been worked on for years and we're so hyped and relieved to get them out into the world for all of you. Venture is a game of introspective heroic fantasy, while Dungeon is about a group of kids playing D&D and fighting the real monsters — highschool.
In The Time Of Monsters is a tactical combat TTRPG based around Norse Mythology and high-powered explosive mythological action as the world itself ends. I wrote this and posted it up on Itch.io a few weeks ago, and people seem to really like it! It's not a finished game (hell, it's barely been playtested) but if this is the sort of thing you think is neat, please let me know and I'll keep working on it! Be warned — it's very different from Wanderhome.
3rd-Party Content
Seasons: From The World Of Wanderhome by Timothy Michel is a beautiful set of looping ambient soundtracks to accompany your games of Wanderhome, your journaling projects, your study breaks, or whatever else you need. It's beautiful music (my favorite is Gateling, of course) and I really encourage checking it out!
Over Sea, Wander Home is an aquatic supplement for Wanderhome by Clooby. featuring cartographers, captains, leviathans, and beautiful islands. It's an awesome addition to the world of Wanderhome, and I'm so excited to try out these natures in my games.
Projects by Our Team
Cthulhu meets hip-hop in this book of horror poems that flips the eldritch genre upside down by Brandon O'Brien. Lovecraftian-inspired nightmares are reversed as O'Brien asks readers to see Blackness as radically significant. Can You Sign My Tentacle? explores the monsters we know and the ones that hide behind racism, sexism, and violence, resulting in poems that are both comic and cosmic.
These gorgeous mushroom pins by our amazingly talented artist Jennie AKA Fairydropart are coming to a storefront soon! Go follow her on your preferred social media platform and keep an eye out for her amazing pins.
Our Patreon
I know I mention the Possum Creek Games Patreon a lot. This is because it's a really important part of our income stream! When you're a TTRPG publisher (or any other business that depends on Kickstarters), your financial situation is very ... feast or famine. Patreon is a vital component of shoring up our business during the months when we're not running a huge Kickstarter production, and allows us to focus on making a bunch of different games without having to worry about burnout or overwork. Big Kickstarters like Wanderhome are what allows us to make magic, but our Patreon is what lets us keep the lights on. Plus we post all sorts of really cool games on there, articles about our process, resources for new designers, and have an awesome Discord where we hang out and chat with our patrons! Please consider supporting us there, as it will mean a ton!
That's All For Now
Gateling is so fleeting, isn't it? Even as I type this update, the trees across the creek are starting to turn yellow, and the nights are getting colder. Soon it will be Firetop and Grasping once again, and the cycle will repeat.